Racer Beta v0.8.0 patch釋出
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Racer Beta v0.8.0 patch釋出
Racer.nl 寫到:To kick it off, here is Racer v0.8.0. Warning: all things are set to target relatively high-end graphics card. nVidia 7950+ somewhat. Onboard cards will not do.
Hope you can enjoy it!
Ruud
The patch (really a preview of v0.8.1, so interesting for nVidia users as well) changes these, although no data files are included you can check out some things already:
- Added envmap.live_track.sides_per_frame to set update count of live envmap
- Car.ini camera.view variables were read, but never used. Removed loading them, they are (and were) obsolete.
- LOD (level of detail) for objects is now adjusted to take into account the camera FOV (normal FOV=50).
- Split fullscreen_shaders directory into LDR and HDR variants (data/renderer/fullscreen_shaders_hdr and _ldr).
- Added car.ini engine.idle_method to avoid throttle being slightly open all the time. See [您必需注冊并登錄才能查看本鏈接。]
- Now enforcing engine.stall_rpm to be at least 100 rpm less than idle_rpm to enable the new idle_method 1.
- Added engine.braking_torque_curve to specify a curve for the engine braking instead of the linear parameters.
(the Lambo now uses such a curve for demonstration)
- Modified smoke particles to have no velocity. Also increased the brightness somewhat.
- Bloom map was 16-bit, now 8-bit.
- Added car.ini audio.skid audioset based on skid amount (around 0..2). This allows subtle scrub sounds before
going to screeching & screaming.
- Added 'gearwhine_off' audioset for gearwhine under deceleration circumstances.
- Fuel consumption was based on engine output torque, added internal friction (engine braking torque) in fuel use calculations.
- Renamed racer.ini variable 'collision.report_car_trk' to 'collision.report_car_track_collision'
- Added car.ini's reboundstop_len and reboundstop_k for much the same as a bumpstop, only to prevent wheels falling through susp.maxlen
see [您必需注冊并登錄才能查看本鏈接。]
- susp.restlen no longer needs to be smaller than maxlen. It ignored precompression that way.
- Added fuel.rof to overrule the fuel grams/liter parameter. Normally it's around 700 for regular petrol.
- Added views.ini 'invert' field (0/1) which inverts the variable (like 'factor' which multiplies it)
v0.7.3 patch之後的改變:
- Bugfix: OpenGL3.0 drivers would crash Racer due to a mistake in getting some extension function pointers.
- Bugfix: track's with special.ini gfx.time below 1000 (10am) were not interpreted correctly.
- Bugfix: turning on projected lights no longer kills some 3D dials
- Heavily modified Cg shaders. Also added a lot more. See [您必需注冊并登錄才能查看本鏈接。]
- Projected lights used alphafunc, which made lights on semi-transparent object pixely.
- Added car.ini's model_reverse_l/r models for true rear lights. This should do away with the views.ini hack to add reverse lights.
- Modified live track envmapping to not do all sides every frame. Lots faster.
- Removed dbg_stats tree in racer.ini (it was obsolete).
- Added 'clouds' script command for Cg-shaded skies, added 'clouds' uniform float parameter for Cg shaders (0..1).
- Also added 'clouds' in a track's special.ini (env.clouds)
- Added resolution.vsync to sync to display frequency or not (0=max fps, 1=sync, >1=set interval)
- Added moving helmet (+pilot body) model option in car.ini. See [您必需注冊并登錄才能查看本鏈接。]
- Raised the number of possible flares for each car to 20 (was 10)
- Simple (single-polygon) shadows for car views without a body model are now turned off.
- Removed 'fx.sky_enable' option. The sky is always on.
- Removed 'gfx.reflections' option. Was/is obsolete.
- Added graphics.show_names to be able to indicate driver names floating above cars.
- Added mirrors.texture.fbo setting to render into an offscreen framebuffer object (faster)
- Added mirrors.texture.fbo_samples setting to enable anti-aliasing of the mirror.
- Added HDR rendering basics (renderer.hdr.enable=1). Uses data/renderer/shaders_hdr directory if enabled, shaders_ldr otherwise.
- Added Bloom rendering for HDR mode (renderer.bloom.enable=1).
- Split data/renderer/shaders directory in two: shaders_ldr and shaders_hdr. HDR is the way to go. LDR will be deprecated.
- Added ini.auto_lights setting (0/1) to determine with time-of-day controls a car's light automatically
- Added shader 'reflect' material property for reflective Cg shaders (in the same line as diffuse, ambient, specular etc).
Use this in conjunction with [dyn_]shader_reflective_v/f.cg for example.
- Added car.shd/track.shd 'motion_blur' variable to turn off motion blur velocity map generation for certain shaders (wheels mostly).
- Added auto-exposure settings for HDR rendering (racer.ini:renderer.auto_exposure.*)
- Added fx.sun.auto_time_of_day to track real current (PC) time for the time of day in Racer
- Added fx.sun.fast_time_factor to set time speed. Normally 0 for no time change, 1 for realtime, >1=faster than realtime
- Added fueltank in cars. See data/cars/default/car.ini (fuel.* settings). Currently in alpha. No fuel means no throttle.
- Added fuel view variables for views.ini files (for cars). See [您必需注冊并登錄才能查看本鏈接。] for details.
- Added formatting option for views.ini; 'float_1' displays a value with 1 decimal (for example: 123.4).
- Added 'sample_hold' option for view elements to get slow-updating dials (mostly useful for digital dashboards)
- Added fx.sun.flare option to remove sun flare. It doesn't match with the Cg sun position.
最新版本的遊戲圖片:
[您必需注冊并登錄才能查看本圖。]
下載: [您必需注冊并登錄才能查看本鏈接。] (42Mb).
ATi顯示卡用家或需下載:
If you have an ATI card, Cg shaders may not work due to a bug in Cg 2.1. Try the patched racer.exe from [您必需注冊并登錄才能查看本鏈接。] (1Mb).
新版本加入了動態模糊(Motion Blur),的確令畫質提升不少(雖然有點不穩定)
Racer 0.8.7及0.8.8 Beta釋出
Racer.nl 寫到:[您必需注冊并登錄才能查看本圖。]
v0.8.8 changes
- Fixed Pacejka loading for MF5.2 - didn't reset all to 0 at initialisation time
- Increased Win7 compatibility; with Aero theme, dialogs would stay hidden behind main window(s).
- Using Alt-Tab to switch applications now longer lets the Alt key hang (needed to press it again to really release)
- Using themes could make black lines appear due to the window's size not being correct. Fixed.
- Added minimap.alpha (defaults to 1) to make minimap semi-transparent.
- Added documentation page in the menu with links
v0.8.7 changes
- Removed dependencies on VC DLL's (static linking) to avoid VC Redistributable download & admin access.
- Bugfix: the implicit wheel integration was not entirely correct. Also expanded to work for non-linear dampers.
Now, dbg_car.susp_implicit_integration=1 is useful again (especially with stiff cars).
- Bugfix: car.ini CG offsets were not entirely correct; using a Z offset resulting in twitchy pitch behavior.
CG handling was revised and the problem is now gone.
- In CG fixing (and changing physics slightly), wing positions are now defined relative to the nullpoint,
rather than CG. This was the last setting that was still relative to the CG, and now everything is relative
to the nullpoint. Does have an effect on all cars with CG away from the nullpoint.
- Implicit wheel integration now also implicitly does spring forces. Also a bug was fixed for sqrt type dampers.
- Baja fixed up some more (some QLOG errors)
- Fixed force feedback 'inertia' force DirectX error (invalid param).
- Added Max2009 exporter (in max/) to the installation
- Added a start of dedicated race server (server.ini); see [您必需注冊并登錄才能查看本鏈接。]
The lobbyserver will reject older Racers than v087 because of the settings it now sets to race.
- New multiplayer.expected_clients_timeout setting to timeout races where not all people connect.
- Lobby improved to show bots.
- The control setup screen now shows controller names instead of an index.
- Control setup now has 'autodetect'. For Logitech G25/G27/MOMO wheels, Wingman Attack 2 (joystick),
Thrustmaster F1 Force Feedback wheel currently, although the G25 is probably off with the buttons
(I only have a G27, MOMO and some others). Please send me data/controls/default.ini for your
controller, plus the name of the controller.
- G25/G27: Default max_torque for FF wheels is now 20Nm (joystick.max_torque); consumer wheels twitch too easily
(saved in data/controls/default.ini)
- Support for the G27 leds (based on car.ini's min_warn_rpm/max_warn_rpm, defaulting to 70%/90% of max_rpm).
- min/max_warn_rpm now based on a car's max_rpm (commented out in data/cars/default/car.ini)
- Added stick friction for controllers; data/controls/default.ini, joystick.stick_friction. For low speed.
- Locked diff still allowed wheel velocities to differ
- Support for GMax MD3 exports (see [您必需注冊并登錄才能查看本鏈接。] in Modeler.
No bones, just vertices & faces. No normals yet as well.
- Multiplayer server disconnect now also disconnects all clients
- Upgraded to use ENet v1.2.1 for the network middleware
- FBO mirror didn't work correctly when motion_blur.method was 4 (FBO). It also could cause Racer to crash.
- Newton.dll is no longer used; Newton is linked in statically.
- Also upgraded to Newton 2.10. This fixes the world_size problem where cars would get stuck at far-away locations partly.
- Simple car shadow would shake in corners; it now follows the car much better.
- Changed shader_.ambient default; it will now take the diffuse value if not defined.
- Added sun diffuse/ambient etc readouts in Ctrl-2 debug screen.
- Added 'sun diffuse' and 'sun ambient ' script commands.
- Using a Cg car on a non-Cg track could result in black (non-Cg) objects (envmapping was taking place it seemed)
- Added best line drawing (F3 toggles this); see also racer.ini:gfx.show_bestline. Based on the first car's AI line.
- Increased the max number of tracks supported in the Track Select screen to 250 (was 50).
- Console now accepts editing of lines while entering commands (left/right)
- Default movable damping was very high; cones got stuck to the car.
- Car selection now has a listbox (and revised with a smaller car)
- Track selection has best-laps removed to make room for a larger listbox
- Experimenting with glFinish() in the timing to get less jerky framebuffer swap behavior (if vsync=0)
- Fixed flares appearing in live track envmap.
- Fixed bug M1: "Live environment mapping for clients in multiplayer events is that of the host."
0.8.7下載:
[您必需注冊并登錄才能查看本鏈接。]
0.8.8下載:
[您必需注冊并登錄才能查看本鏈接。]
今次0.8.7及0.8.8針對的除了CG Render及遊戲介紹外,亦加入了新車,及加強了G27和Windows 7的兼容性.
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