Project CARS 都送大禮
3合1汽車生活討論區 :: 賽車遊戲區 :: 擬真類型
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Project CARS 都送大禮
Slightly Mad Studios 為其Project CARS 的玩家提早送上聖誕禮物 , 當中包括六部新加入的及四部新登場的車款和Brands Hatch 賽道.
六部新加入的車款便是剛剛成功獲得授權的Renault 車款, 當中不乏著名的賽車及新車, 包括2014 Mégane RS, 2013 Clio IV RS Cup, 2013 Alpine A450, 1999 Laguna BTCC, 2009 Mégane Trophy II 及1978 的利最24小時 (Le Mans 24 Hours) 冠軍車 Alpine A442B.
而四部登場的新車包括最新的Ginetta G55 GT3 及三部經典賽車 - Mercedes Benz 300SEL 6.8 AMG, Ford Sierra Cosworth RS500 Group A 及Sauber C9. 當然, 現在玩家玩到的版本並非最高質素的3D 模型, 不過如Project CARS 一直的方式一樣, 3D 模型會在及後更新中更新.
另外,新加入的Brands Hatch 更是首條使用雷射掃描(laser-scan)的賽道, 而且更為了應節而加入了聖誕的廣告板到賽道中. 不過, 如四部新車一樣,現階段的3D 模型並非使用雷射掃描製作, 雷射掃描的版本有待日後更新. 以下是其影片:
還有, 今次的更新當然少不了附帶一些修復, 當中有如車手動畫及遊戲性的修正等, 詳細的修正清單如下:
https://www.facebook.com/ProjectCarsAsia
六部新加入的車款便是剛剛成功獲得授權的Renault 車款, 當中不乏著名的賽車及新車, 包括2014 Mégane RS, 2013 Clio IV RS Cup, 2013 Alpine A450, 1999 Laguna BTCC, 2009 Mégane Trophy II 及1978 的利最24小時 (Le Mans 24 Hours) 冠軍車 Alpine A442B.
而四部登場的新車包括最新的Ginetta G55 GT3 及三部經典賽車 - Mercedes Benz 300SEL 6.8 AMG, Ford Sierra Cosworth RS500 Group A 及Sauber C9. 當然, 現在玩家玩到的版本並非最高質素的3D 模型, 不過如Project CARS 一直的方式一樣, 3D 模型會在及後更新中更新.
另外,新加入的Brands Hatch 更是首條使用雷射掃描(laser-scan)的賽道, 而且更為了應節而加入了聖誕的廣告板到賽道中. 不過, 如四部新車一樣,現階段的3D 模型並非使用雷射掃描製作, 雷射掃描的版本有待日後更新. 以下是其影片:
還有, 今次的更新當然少不了附帶一些修復, 當中有如車手動畫及遊戲性的修正等, 詳細的修正清單如下:
想知道更增多的Project CARS的第一手的中文資訊, 可瀏覽Project CARS Asia:Build 632
Animations:
* Global finger animations: tweaked animations, more natural movement, removed legs from export
Physics:
* Formula A: Suspension rework
* FFB: Turned on the slow spring for all cars to prevent oscillation when stopped.
Vehicle:
* LMP RWD P30: Cloned LODX meshes, matte carbon material
* Ford GT40 MkIV: Ultra detail level Setup initial checkin, full LODs setup done.
Tracks:
* Brands Hatch: Adjustments to wet path, adjusted dry path for issues, tweaked corridors for adjusted track width at Sheene Curve down to the bridge
* Azure Coast (Stage1): Added latest assets from Kate and Gary, fixed some mapping issues on roads and terrain, replaced the barrier system all along the s1 village, added woods armcos, remapped rocks and slopes new mat created, added dry soil areas here and there along this sections, reworked the grass csm on these area, grass, bakedclay, longgrass, slopegrass, fixed coll walls
Build 631
Career:
* Stop the final session of Career series from being played again once it’s completed (Seasons still reset). Still updates profile after the race to retain the setting
* Updated RaceOverview screen with date values
* Fixed loading screen values when loading sequential Career sessions
GUI:
* Track Selection grid set to clip children for neatness, needs further work to fix though
* Fix for missing text on the Calibrate Wheel screen
Physics:
* Tires: Updates for the new cars
* Prototype RWD P30: New physics set
Vehicles:
* Ford Sierra RS500: Tweaked HUD tacho to fit new physics, removed bad collision mesh making the car an off-roader, various tweaks, initial physics, added HUD tacho, fixed pivots, added proper collision setup, Added collision meshes, replaced common_paint and fixed missing materials in CPIT
* Sauber C9: Added ambient shadow, tweaked cockpit exposure, initial physics set
* Mercedes 300SL: Proper alpha1 driver animations + initial setup, handling update. Now uses approximation of air suspension.
* Ginetta G55 GT3: Small cpit display tweak, configured various things for the first export, adjusted cockpit exposure, removed 2 pages from display, finished export setup, added lights, mirorrs, display
Environment:
* Additional track and vehicle logos, and happy holidays!
* Flag wind speed fix for vertical flags, removal of very fast/inconsistent animations (needs animations replacement)
* Treewall texturemat tweak: matched to lighting and treeinstances
Tracks:
* Wisconsin: Updated placement XML with all new tyre walls, polish pass completed on the whole track, added new viewer mesh files for the various new tyre wall stacks, updated grass exclusion to give full and proper grass coverage on the new level, updated grass texture, added all new textures required by the track revamp, updated a few existing textures also.
* Oulton Park: Added ao map for scrutineering building (not yet in-game)
* Brands Hatch (GP & Indy layout): First export, bh adjusted textures on bridges and road darkened
Known issue:
- Using DX11MT on Brands Hatch leads to a crash at Pilgrims Drop
https://www.facebook.com/ProjectCarsAsia
3合1汽車生活討論區 :: 賽車遊戲區 :: 擬真類型
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